Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
PlayerOpenedHeroSelectEvent[GameEventHandler("player_opened_hero_select")]
public HookResult OnPlayerOpenedHeroSelect(PlayerOpenedHeroSelectEvent args) {
// args.EntindexPlayer
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_player | long | EntindexPlayer int |