Named in the code or data of client.
PlayerRespawnTimeChangedEvent[GameEventHandler("player_respawn_time_changed")]
public HookResult OnPlayerRespawnTimeChanged(PlayerRespawnTimeChangedEvent args) {
// args.Userid
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_pawn | Userid CBasePlayerPawn? | user ID on server |