Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
PlayerStatsUpdatedEvent[GameEventHandler("player_stats_updated")]
public HookResult OnPlayerStatsUpdated(PlayerStatsUpdatedEvent args) {
// args.Forceupload
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| forceupload | bool | Forceupload bool |