Named in the code or data of server, client.
PlayerUsedItemEvent[GameEventHandler("player_used_item")]
public HookResult OnPlayerUsedItem(PlayerUsedItemEvent args) {
// args.UseridCaster, args.AbilityidUsed
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid_caster | player_pawn | UseridCaster CBasePlayerPawn? | |
| abilityid_used | long | AbilityidUsed int |