Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
SetInstructorGroupEnabledEvent[GameEventHandler("set_instructor_group_enabled")]
public HookResult OnSetInstructorGroupEnabled(SetInstructorGroupEnabledEvent args) {
// args.Group, args.Enabled
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| group | string | Group string | |
| enabled | short | Enabled int |