Named in the code or data of server, client.
WeaponReloadCompleteEvent[GameEventHandler("weapon_reload_complete")]
public HookResult OnWeaponReloadComplete(WeaponReloadCompleteEvent args) {
// args.EntindexPlayer
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_player | long | EntindexPlayer int |