Named in the code or data of server, client.
WeaponReloadStartedEvent[GameEventHandler("weapon_reload_started")]
public HookResult OnWeaponReloadStarted(WeaponReloadStartedEvent args) {
// args.EntindexPlayer, args.BulletsLeftInClip
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_player | long | EntindexPlayer int | |
| bullets_left_in_clip | int | BulletsLeftInClip int |