ability_druid_plant_invis_bush/druid_invis_bush_aura
modifierclass modifier_druid_invis_aura · defined in ability_druid_plant_invis_bush at m_InvisAreaModifier
Deadworks (C#)
pawn.AddModifier("ability_druid_plant_invis_bush/druid_invis_bush_aura");VData
| _class | "modifier_druid_invis_aura" |
| m_eLosCheck | "Bounds" |
| _my_subclass_name | "druid_invis_bush_aura" |
| m_iAuraSearchType | "CITADEL_UNIT_TARGET_ALL" |
| m_iAuraSearchFlags | "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE" |
| m_strParticleEffect | "particles/abilities/kelvin/kelvin_ice_grenade_explode_ring.vpcf" |
| m_modifierProvidedByAura | 6 keys{
"_class": "modifier_druid_invis",
"m_bIsHidden": false,
"m_eDebuffType": "MODIFIER_DEBUFF_NO",
"_my_subclass_name": "druid_invis_bush_obscured",
"m_strParticleEffect": "",
"m_strScreenParticleEffect": "particles/abilities/druid/druid_invis_screen_effect.vpcf"
} |
| m_strScreenParticleEffect | "" |