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Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_empowerbullet/empowerbullet_watcher

modifier

class modifier_empower_bullet · defined in ability_empowerbullet (Sleight of Hand) at m_EmpowerBulletModifier

Deadworks (C#)
pawn.AddModifier("ability_empowerbullet/empowerbullet_watcher", new Dictionary<string, float> {
	["BonusMoveSpeed"] = 0f,
});

Ability values

Read from Sleight of Hand's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusMoveSpeedMove Speed0

VData

_class"modifier_empower_bullet"
m_sStartSound""
m_bCanBeEvadedfalse
m_sExpiredSound""
m_DebuffModifier
3 keys
{
  "_class": "modifier_stomp_debuff",
  "m_bIsHidden": true,
  "_my_subclass_name": "empowerbullet_debuff"
}
_my_subclass_name"empowerbullet_watcher"
m_ExplosionParticle"particles/abilities/gunslinger/gunslinger_empowerbullet_impact.vpcf"
m_strParticleEffect""
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_sAmbientLoopingSound"Haze.Smoke.Bomb.Modifier.Lp"
m_EmpowerWeaponParticle"particles/abilities/gunslinger/gunslinger_weapon_buff.vpcf"
m_ShotConfirmationSound"Astro.TargetPractice.Impact.Headshot"
m_nStatusEffectPriority0
m_TracerAdditionParticle"particles/abilities/gunslinger/gunslinger_empowerbullet_tracer.vpcf"
m_ExplosionVictimParticle"particles/abilities/astro/astro_crack_shot_impact_victim.vpcf"
m_OnBulletRolledProcSound"Mods.Tech.MysticShot.Proc"
m_strParticleEffectConfig""
m_strParticleStatusEffect""
m_strScreenParticleEffect""
m_flMaxBulletsToProcInShot1
m_bRollOnceForAllBulletsInAShotfalse
m_strParticleStatusEffectConfig""
m_strScreenParticleEffectConfig""
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_ALWAYS"

History

  1. 6696–6745first dumped