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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_familiar_ability01/familiar_ult_unstoppable

Unstoppablemodifier

class modifier_unstoppable · defined in ability_familiar_ability01 (Naptime) at m_UnstoppableWhileChannelingModifier

Deadworks (C#)
pawn.AddModifier("ability_familiar_ability01/familiar_ult_unstoppable");

VData

_class"modifier_unstoppable"
m_bIsHiddenfalse
m_sStartSound""
m_AG2BaseState
1 key
{
  "m_strParamName": ""
}
m_AG2HeroState
1 key
{
  "m_strParamName": ""
}
m_AG2BaseAction
1 key
{
  "m_strParamName": ""
}
m_sExpiredSound""
m_ShieldParticle"particles/abilities/familiar/familiar_naptime_channel_unstoppable.vpcf"
_my_subclass_name"familiar_ult_unstoppable"
m_bIsHiddenOverheadtrue
m_nEnabledStateMask"MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE"
m_sLocalizationName"modifier_unstoppable"
m_strHudMessageText"#modifier_unstoppable"
m_nDisabledStateMask"MODIFIER_STATE_DISARMED | MODIFIER_STATE_MUTED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SLOWED | MODIFIER_STATE_GLITCHED | MODIFIER_STATE_MELEE_DISABLED_DEBUFF | MODIFIER_STATE_DASH_DISABLED_DEBUFF"
m_eHudDisplayLocation"DISPLAY_HUD_NONE"
m_PlayerShieldParticle"particles/abilities/familiar/familiar_naptime_channel_unstoppable.vpcf"
m_sAmbientLoopingSound""
m_strSmallIconCssClass"unstoppable"
m_nStatusEffectPriority25
m_strParticleStatusEffect"particles/status_fx/status_fx_unstoppable.vpcf"

History

  1. 6696–6745first dumped