ability_fencer_ultimate/cursed_non_hero
Grand Finalemodifierclass modifier_fencer_ultimate_target · defined in ability_fencer_ultimate (Itani Lo Sahn) at m_TargetNonHeroModifier
Deadworks (C#)
pawn.AddModifier("ability_fencer_ultimate/cursed_non_hero", new Dictionary<string, float> {
["SlowPercent"] = 0f,
["GroundDashReductionPercent"] = -26f,
["FireRateSlow"] = 0f,
});Ability values
Read from Itani Lo Sahn's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_fencer_ultimate_target" |
| m_sSlashSound | "Fencer.Super.Slash.Target.Mod.Expire" |
| m_sStartSound | "" |
| m_strTimerSound | "Fencer.Super.Slash.Target.Mod.Lp" |
| _my_subclass_name | "cursed_non_hero" |
| m_strDashHitEnemy | "" |
| m_DashImpactEffect | "particles/abilities/fencer/fencer_ult_impact_slash_creep.vpcf" |
| m_nEnabledStateMask | "MODIFIER_STATE_HEALING_DISABLED | MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES" |
| m_sLocalizationName | "modifier_citadel_silenced" |
| m_strParticleEffect | "particles/abilities/fencer/fencer_ult_root_creep.vpcf" |
| m_flDamageTimeOffset | 0.3 |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |
| m_sAmbientLoopingSound | "" |
| m_nStatusEffectPriority | 50 |
| m_flEndTimeScaleForFlinch | 0.9 |
| m_strParticleStatusEffect | "particles/status_fx/status_fx_chrono_carbine_hit_debuff.vpcf" |
| m_nAmbientLoopingSoundRecipients | "MODIFIER_SOUND_RECIPIENT_ALWAYS" |
History
- 6722–6745changed
- ~m_sLocalizationName
Citadel_StatusEffectEMP→modifier_citadel_silenced
- 6696–6701first dumped