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Modding Database

Up to date with Steam · checked 8s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_fencer_ultimate/modifier_fencer_ultimate_caster_arrival

modifier

class modifier_base · defined in ability_fencer_ultimate (Itani Lo Sahn) at m_CasterArrivalModifier

Deadworks (C#)
pawn.AddModifier("ability_fencer_ultimate/modifier_fencer_ultimate_caster_arrival");

VData

_class"modifier_base"
m_bIsHiddentrue
m_sExpiredSound"Fencer.Super.Slash.Caster.Mod.Expire"
_my_subclass_name"modifier_fencer_ultimate_caster_arrival"
m_nEnabledStateMask"MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_STAMINA | MODIFIER_STATE_HIDE_AMMO | MODIFIER_STATE_CAMERA_TRANSITION_ALWAYS"
m_sLocalizationName"modifier_fencer_ultimate_caster_arrival"
m_sAmbientLoopingSound"Fencer.Super.Slash.Caster.Arrival.Mod.Lp"
m_strParticleStatusEffect"particles/status_fx/status_fx_fencer_ult.vpcf"
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_PARENT_ON_SAME_TEAM_AS_LOCAL_PLAYER"

History

  1. 6696–6745first dumped