ability_fire_bomb/modifier_firebomb
modifierclass modifier_firebomb · defined in ability_fire_bomb (Concussive Combustion) at m_FireBombModifier
Deadworks (C#)
pawn.AddModifier("ability_fire_bomb/modifier_firebomb");VData
| _class | "modifier_firebomb" |
| m_bIsHidden | true |
| m_AG2HeroState | 1 key{
"m_strParamName": ""
} |
| m_ChargeParticle | "particles/abilities/inferno/inferno_fire_bomb_charge.vpcf" |
| m_GroundParticle | "" |
| _my_subclass_name | "modifier_firebomb" |
| m_sAmbientLoopingSound | "Inferno.FireBomb.Cast" |
| m_cameraSequenceCreated | 2 keys{
"m_nPriority": 2,
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 120,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_bValuesAreRelative": true
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
} |
| m_cameraSequenceRemoved | 2 keys{
"m_nPriority": 2,
"m_vecDistanceOperations": [
{
"m_eCameraOperation": "k_ECameraOp_Spring"
}
]
} |
| m_nStatusEffectPriority | 45 |
| m_strParticleStatusEffect | "particles/status_fx/status_fx_inferno_fire_bomb_charge.vpcf" |
| m_strScreenParticleEffect | "" |
| m_strParticleStatusEffectConfig | "" |