ability_flame_dash/modifier_flamedash
modifierclass modifier_flamedash · defined in ability_flame_dash (Flame Dash) at m_FlameDashModifier
Deadworks (C#)
pawn.AddModifier("ability_flame_dash/modifier_flamedash", new Dictionary<string, float> {
["FlameDashJumpBonus"] = 50f,
["SlowResistance"] = 50f,
});Ability values
Read from Flame Dash's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_flamedash" |
| m_bIsHidden | true |
| m_sStartSound | "Inferno.FlameDash.Modifier.Start" |
| m_AG2HeroState | 1 key{
"m_strParamName": "flame_dash"
} |
| m_sExpiredSound | "Inferno.FlameDash.Modifier.Stop" |
| _my_subclass_name | "modifier_flamedash" |
| m_ProgressModifier | 4 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "progress_watcher",
"m_sLocalizationName": "modifier_flamedash"
} |
| m_FlameAuraParticle | "particles/abilities/inferno/inferno_flame_dash.vpcf" |
| m_nEnabledStateMask | "MODIFIER_STATE_ABILITY_MOVEMENT | MODIFIER_STATE_MANTLE_DISABLED | MODIFIER_STATE_MELEE_DISABLED | MODIFIER_STATE_SLIDING_DISABLED | MODIFIER_STATE_DUCKING_DISABLED" |
| m_GroundAuraModifier | 6 keys{
"_class": "modifier_flamedash_ground_aura",
"m_flHeight": 80,
"m_GroundParticle": "particles/abilities/inferno/inferno_incendiary_debug.vpcf",
"_my_subclass_name": "modifier_flamedash_ground_aura",
"m_sAmbientLoopingSound": "Inferno.FlameDash.Modifier.Aura.Lp",
"m_modifierProvidedByAura": {
"_class": "modifier_flamedash_burn",
"m_bIsHidden": true,
"m_DebuffModifier": {
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_flamedash_debuff",
"m_sLocalizationName": "modifier_flamedash_debuff",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
"m_strSmallIconCssClass": "flame_dash_burn",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"FireRateSlow"
]
},
"_my_subclass_name": "modifier_flamedash_burn",
"m_strParticleEffect": "particles/abilities/inferno/inferno_flame_dash_tag_enemy.vpcf",
"m_strSmallIconCssClass": "flame_dash_burn",
"m_strParticleStatusEffect": "particles/status_fx/status_fx_inferno_flame_dash_debuff.vpcf",
"m_strScreenParticleEffect": ""
}
} |
| m_sAmbientLoopingSound | "Inferno.FlameDash.Modifier.Lp" |
| m_cameraSequenceCreated | 3 keys{
"m_vecFOVOperations": [
{
"m_flSpringTarget": -10,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_flSpringStrength": 3,
"m_bValuesAreRelative": true
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
],
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 220,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_flSpringStrength": 10
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
],
"m_vecTargetPosOperations": [
{
"m_flLagMaxSpeed": 200,
"m_eCameraOperation": "k_ECameraOp_Lag",
"m_flLagMinDuration": 0.1,
"m_flLagSpringStrength": 5
}
]
} |