ability_gunslinger_spreadingfire/modifier_spreadingfire_dot
modifierclass modifier_spreadingfire_dot · defined in ability_gunslinger_spreadingfire (Flame Imp) at m_FireDebuffModifier
Deadworks (C#)
pawn.AddModifier("ability_gunslinger_spreadingfire/modifier_spreadingfire_dot");VData
| _class | "modifier_spreadingfire_dot" |
| m_bIsHidden | false |
| m_strHudIcon | "" |
| m_sStartSound | "Inferno.Afterburn.Modifier.Start" |
| m_strHintText | "" |
| m_sExpiredSound | "" |
| _my_subclass_name | "modifier_spreadingfire_dot" |
| m_bIsHiddenOverhead | false |
| m_sLocalizationName | "" |
| m_strHudMessageText | "" |
| m_strParticleEffect | "" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_CASTER_ONLY" |
| m_eHudDisplayLocation | "DISPLAY_HUD_LEFT" |
| m_sAmbientLoopingSound | "Inferno.Afterburn.Modifier.Lp" |
| m_strSmallIconCssClass | "afterburn_dot" |
| m_nStatusEffectPriority | 50 |
| m_bReverseHudProgressBar | false |
| m_sSpreadingFireParticle | "particles/abilities/gunslinger/gunslinger_spreadingfire_debuff.vpcf" |
| m_strParticleEffectConfig | "" |
| m_strParticleStatusEffect | "particles/status_fx/status_fx_afterburn.vpcf" |
| m_strScreenParticleEffect | "" |
| m_sSpreadingFireTetherParticle | "particles/abilities/gunslinger/gunslinger_spreadingfire_tether.vpcf" |
| m_strParticleStatusEffectConfig | "" |
| m_strScreenParticleEffectConfig | "" |
| m_nAmbientLoopingSoundRecipients | "MODIFIER_SOUND_RECIPIENT_ALWAYS" |