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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_haunt/modifier_afterburn_watcher

modifier

class modifier_afterburn_watcher · defined in ability_haunt at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("ability_haunt/modifier_afterburn_watcher");

VData

_class"modifier_afterburn_watcher"
m_bIsHiddentrue
m_ExplodeSound"Inferno.Afterburn.Explode"
_my_subclass_name"modifier_afterburn_watcher"
m_BuildUpModifier
8 keys
{
  "_class": "modifier_citadel_base_buildup",
  "m_eBuildupMode": "BUILDUP_MODE_MAX_FILL_DURATION",
  "_my_subclass_name": "modifier_citadel_base_buildup",
  "m_sLocalizationName": "modifier_citadel_afterburn_buildup",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
  "m_strSmallIconCssClass": "afterburn_buildup",
  "m_bBuildupAffectedByEffectiveness": true,
  "m_bUseBaseWeaponCycleTimeForDelay": true
}
m_vecProcDamageTypes
2 items
[
  "CITADEL_DAMAGETYPE_BULLET",
  "CITADEL_DAMAGETYPE_ABILITY"
]
m_AfterburnDotModifier
10 keys
{
  "_class": "modifier_afterburn_dot",
  "m_sStartSound": "Inferno.Afterburn.Modifier.Start",
  "_my_subclass_name": "modifier_afterburn_dot",
  "m_sAfterburnParticle": "particles/abilities/inferno/inferno_afterburn_debuff.vpcf",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
  "m_sAmbientLoopingSound": "Inferno.Afterburn.Modifier.Lp",
  "m_strSmallIconCssClass": "afterburn_dot",
  "m_nStatusEffectPriority": 50,
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_afterburn.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "AfterburnSpiritDamageReduction"
  ]
}
m_sAfterburnExplodeParticle"particles/abilities/inferno/inferno_afterburn_explode.vpcf"

History

  1. 6696–6745first dumped