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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_icepath/modifier_icepath

modifier

class modifier_icepath · defined in ability_icepath (Ice Path) at m_IcePathModifier

Deadworks (C#)
pawn.AddModifier("ability_icepath/modifier_icepath", new Dictionary<string, float> {
	["BonusTechDamagePercent"] = 0f,
	["SlowResistancePercent"] = 60f,
	["MoveWhileShootingSpeedPenaltyReductionPercent"] = 100f,
	["MoveWhileZoomedSpeedPenaltyReductionPercent"] = 100f,
});

Ability values

Read from Ice Path's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusTechDamagePercentBonus Spirit Damage0
SlowResistancePercentSlow Resist60
MoveWhileShootingSpeedPenaltyReductionPercent100
MoveWhileZoomedSpeedPenaltyReductionPercent100

VData

_class"modifier_icepath"
m_BodyModel"models/props_gameplay/ice_path_body.vmdl"
m_FrontModel""
m_strHintText"modifier_hint_vertical_movement"
m_AG2HeroState
2 keys
{
  "m_nPriority": 0,
  "m_strParamName": "icepathing"
}
m_sExpiredSound"Ability.Kelvin.IcePath_End"
m_GroundParticle"particles/abilities/kelvin/kelvin_ice_path_ground_thinker.vpcf"
_my_subclass_name"modifier_icepath"
m_ExplodeModifier
4 keys
{
  "_class": "modifier_citadel_ice_path_explode",
  "m_ExplodeSound": "Kelvin.IceGrenade.Explode",
  "_my_subclass_name": "explode",
  "m_ExplosionEffect": "particles/abilities/kelvin/kelvin_ice_grenade_explode_v2.vpcf"
}
m_FloatingParticle"particles/abilities/kelvin/kelvin_ice_path_thinker.vpcf"
m_nEnabledStateMask"MODIFIER_STATE_ABILITY_MOVEMENT"
m_sLocalizationName"ability_icepath"
m_IcePathBuffParticle"particles/abilities/kelvin/kelvin_ice_path_buff.vpcf"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_FriendlyAuraModifier
4 keys
{
  "_class": "modifier_base_aura",
  "_my_subclass_name": "modifier_icepath_friendly_aura",
  "m_iAuraSearchType": "CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_CREEP_FRIENDLY",
  "m_modifierProvidedByAura": {
    "_class": "icepath_friendly_modifier",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_icepath_buff",
    "m_strSmallIconCssClass": "enhanced_move_speed",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "MoveSpeedBonus",
      "SprintSpeedBonus",
      "SlideScale"
    ]
  }
}
m_sAmbientLoopingSound"Kelvin.IcePath.Dur.Lp"
m_BonusSpiritLingerModifier
4 keys
{
  "_class": "modifier_icepath_tech_power_linger",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_icepath_tech_power_linger",
  "m_vecAlwaysShowInStatModifierUI": [
    "MODIFIER_VALUE_TECH_POWER"
  ]
}

History

  1. 6722–6745changed
    • +m_ExplodeModifier
      { 4 keys }
      {
      	_class = "modifier_citadel_ice_path_explode"
      	m_ExplodeSound = "Kelvin.IceGrenade.Explode"
      	_my_subclass_name = "explode"
      	m_ExplosionEffect = "particles/abilities/kelvin/kelvin_ice_grenade_explode_v2.vpcf"
      }
    • +m_sLocalizationNameability_icepath
    • +m_eHudDisplayLocationDISPLAY_HUD_CENTER
    • −m_bIsHiddentrue
  2. 6696–6701first dumped