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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_immobilize_trap/modifier_glitch_debuff

Cursed!modifier

class modifier_glitch_debuff · defined in ability_immobilize_trap (Spirit Snare) at m_GlitchModifier

Deadworks (C#)
pawn.AddModifier("ability_immobilize_trap/modifier_glitch_debuff", new Dictionary<string, float> {
	["SkipFrames"] = 6f,
	["SlowPercent"] = 24f,
});

Ability values

Read from Spirit Snare's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
SkipFrames6
SlowPercentMove Speed24

VData

_class"modifier_glitch_debuff"
m_sStartSound""
m_sExpiredSound"Mods.Tech.Glitch.End"
m_DebuffParticle"particles/upgrades/upgrade_glitch_debuff.vpcf"
_my_subclass_name"modifier_glitch_debuff"
m_nEnabledStateMask"MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED"
m_sLocalizationName"modifier_citadel_immobilize_trap_immobilize"
m_strParticleEffect"particles/generic/generic_slow_debuff.vpcf"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound"Mods.Tech.Glitch.DeBuff.Lp"
m_strSmallIconCssClass"glitched"

History

  1. 6696–6745first dumped