ability_immobilize_trap/modifier_immobilize_trap_debuff
modifierclass modifier_base · defined in ability_immobilize_trap (Spirit Snare) at m_DebuffModifier
Deadworks (C#)
pawn.AddModifier("ability_immobilize_trap/modifier_immobilize_trap_debuff", new Dictionary<string, float> {
["BulletArmorReduction"] = 0f,
});Ability values
Read from Spirit Snare's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_immobilize_trap_debuff" |
| m_sLocalizationName | "modifier_citadel_immobilize_trap_immobilize_debuff" |
| m_strParticleEffect | "particles/modifiers/armor_suppressor.vpcf" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_NEVER" |
| m_sAmbientLoopingSound | "" |
| m_strSmallIconCssClass | "bullet_armor_reduction" |