Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_incendiary_projectile/modifier_incendiary_debuff

modifier

class modifier_incendiary_debuff · defined in ability_incendiary_projectile (Napalm) at m_DebuffModifier

Deadworks (C#)
pawn.AddModifier("ability_incendiary_projectile/modifier_incendiary_debuff", new Dictionary<string, float> {
	["HealAmpReceivePenaltyPercent"] = 0f,
	["HealAmpRegenPenaltyPercent"] = 0f,
});

Ability values

Read from Napalm's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
HealAmpReceivePenaltyPercentIncoming Healing0
HealAmpRegenPenaltyPercentIncoming Healing0

VData

_class"modifier_incendiary_debuff"
_my_subclass_name"modifier_incendiary_debuff"
m_sLocalizationName"ability_incendiary_projectile"
m_strParticleEffect"particles/abilities/inferno/inferno_napalm_debuff.vpcf"
m_eDrawOverheadStatus"OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation"DISPLAY_HUD_NONE"
m_sAmbientLoopingSound""
m_strSmallIconCssClass"napalm_debuff"
m_nStatusEffectPriority50
m_strParticleStatusEffect"particles/status_fx/status_fx_inferno_napalm_debuff.vpcf"
m_eModifierDisplayLocaiton"MODIFIER_DISPLAY_HEALTHBAR"

History

  1. 6696–6745first dumped