ability_incendiary_projectile/modifier_incendiary_debuff
modifierclass modifier_incendiary_debuff · defined in ability_incendiary_projectile (Napalm) at m_DebuffModifier
Deadworks (C#)
pawn.AddModifier("ability_incendiary_projectile/modifier_incendiary_debuff", new Dictionary<string, float> {
["HealAmpReceivePenaltyPercent"] = 0f,
["HealAmpRegenPenaltyPercent"] = 0f,
});Ability values
Read from Napalm's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_incendiary_debuff" |
| _my_subclass_name | "modifier_incendiary_debuff" |
| m_sLocalizationName | "ability_incendiary_projectile" |
| m_strParticleEffect | "particles/abilities/inferno/inferno_napalm_debuff.vpcf" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_CASTER_ONLY" |
| m_eHudDisplayLocation | "DISPLAY_HUD_NONE" |
| m_sAmbientLoopingSound | "" |
| m_strSmallIconCssClass | "napalm_debuff" |
| m_nStatusEffectPriority | 50 |
| m_strParticleStatusEffect | "particles/status_fx/status_fx_inferno_napalm_debuff.vpcf" |
| m_eModifierDisplayLocaiton | "MODIFIER_DISPLAY_HEALTHBAR" |