ability_item_pickup_effects/rejuv_effects
modifierclass modifier_base · defined in ability_item_pickup_effects at m_TargetModifier
Deadworks (C#)
pawn.AddModifier("ability_item_pickup_effects/rejuv_effects");VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "rejuv_effects" |
| m_strParticleEffect | "particles/environment/rejuv_recipient.vpcf" |