ability_nano_proximity_ritual/modifier_nano_recent_damage
modifierclass modifier_base · defined in ability_nano_proximity_ritual (Nekomata Ward) at m_RecentDamageModifier
Deadworks (C#)
pawn.AddModifier("ability_nano_proximity_ritual/modifier_nano_recent_damage");VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_nano_recent_damage" |
| m_nEnabledStateMask | "MODIFIER_STATE_NANO_RECENT_DAMAGE" |