ability_nano_proximity_ritual/reveal_modifier
modifierclass modifier_base · defined in ability_nano_proximity_ritual (Nekomata Ward) at m_PredatoryStatueModifier.m_RevealModifier
Deadworks (C#)
pawn.AddModifier("ability_nano_proximity_ritual/reveal_modifier");VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "reveal_modifier" |
| m_nEnabledStateMask | "MODIFIER_STATE_VISIBLE_TO_ENEMY" |