ability_nano_proximity_ritual/statue_invis_modifier
modifierclass modifier_invis · defined in ability_nano_proximity_ritual (Nekomata Ward) at m_PredatoryStatueModifier.m_StatueInvis
Deadworks (C#)
pawn.AddModifier("ability_nano_proximity_ritual/statue_invis_modifier");VData
| _class | "modifier_invis" |
| m_bIsHidden | true |
| _my_subclass_name | "statue_invis_modifier" |
| m_bFadeInsteadOfRemoveOnAbilityUse | true |
| m_bFadeInsteadOfRemoveOnBulletFire | true |