ability_nano_shadow_pulse/buff
modifierclass modifier_base · defined in ability_nano_shadow_pulse (Return to Shadows) at m_DebuffModifier
Deadworks (C#)
pawn.AddModifier("ability_nano_shadow_pulse/buff", new Dictionary<string, float> {
["OutgoingDamagePercent"] = 0f,
["CombatBarrier"] = 0f,
});Ability values
Read from Return to Shadows's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "buff" |
| m_strParticleEffect | "" |
| m_strParticleStatusEffect | "" |
| m_strScreenParticleEffect | "" |