ability_nano_shadow_step/modifier_nano_shadow_step
Shadow Stepmodifierclass modifier_nano_shadow_step · defined in ability_nano_shadow_step (Queen of Shadows) at m_ShadowModifier
Deadworks (C#)
pawn.AddModifier("ability_nano_shadow_step/modifier_nano_shadow_step", new Dictionary<string, float> {
["MeleeAttackSpeedBonus"] = 20f,
["StaminaCooldownReduction"] = 0f,
["SlowResistancePercent"] = 0f,
});Ability values
Read from Queen of Shadows's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_nano_shadow_step" |
| m_flMaxCloak | 0.99 |
| m_flMinCloak | 0.7 |
| m_ArmorDebuff | 6 keys{
"_class": "modifier_nano_shadow_debuff",
"_my_subclass_name": "modifier_nano_shadow_debuff",
"m_sLocalizationName": "modifier_nano_shadow_debuff",
"m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
"m_strSmallIconCssClass": "bullet_armor_reduction",
"m_bKeepMaximumDurationOnRefresh": true
} |
| m_SlowModifier | 4 keys{
"_class": "modifier_slow_base",
"_my_subclass_name": "modifier_slow_base",
"m_sLocalizationName": "movement_slow",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent"
]
} |
| m_flDesatFactor | 0.6 |
| _my_subclass_name | "modifier_nano_shadow_step" |
| m_SilenceModifier | 6 keys{
"_class": "modifier_citadel_silenced",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_citadel_silenced",
"m_sLocalizationName": "modifier_citadel_silenced",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
"m_strSmallIconCssClass": "silence_proc"
} |
| m_InvisLoopParticle | "particles/modifiers/invis_loop.vpcf" |
| m_sLocalizationName | "modifier_nano_shadow_step" |
| m_InvisChangedEffect | "particles/abilities/nano/nano_ult_cast.vpcf" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |
| m_ShadowRevealedEffect | "particles/abilities/nano/nano_ult_shadow_revealed.vpcf" |
| m_InvisRevealedParticle | "particles/generic/invis_revealed.vpcf" |
| m_strInvisRevealedSound | "" |
| m_InvisDetectRadiusParticle | "particles/modifiers/invis_delay.vpcf" |
| m_bFadeToVisibleAtEndOfDuration | true |
| m_bFadeInsteadOfRemoveOnAbilityUse | true |
| m_bFadeInsteadOfRemoveOnBulletFire | true |