ability_priest_beartrap/debuff
modifierclass modifier_priest_beartrap_debuff · defined in ability_priest_beartrap (Hex-Lined Snap Trap) at m_DebuffModifier
Deadworks (C#)
pawn.AddModifier("ability_priest_beartrap/debuff", new Dictionary<string, float> {
["BulletArmorReduction"] = 0f,
});Ability values
Read from Hex-Lined Snap Trap's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_priest_beartrap_debuff" |
| m_bIsHidden | false |
| _my_subclass_name | "debuff" |
| m_nEnabledStateMask | "MODIFIER_STATE_VISIBLE_TO_ENEMY | MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY" |
| m_sLocalizationName | "" |
| m_strHudMessageText | "#modifier_citadel_revealed_on_map" |
| m_strParticleEffect | "particles/modifiers/armor_suppressor.vpcf" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_NEVER" |
| m_eHudDisplayLocation | "DISPLAY_HUD_NONE" |
| m_sAmbientLoopingSound | "" |
| m_strSmallIconCssClass | "" |