ability_priest_flashbang/burnaura
modifierclass modifier_priest_flashbangburnaura · defined in ability_priest_flashbang (Consecrating Grenade) at m_EnemyDebuffModifier
Deadworks (C#)
pawn.AddModifier("ability_priest_flashbang/burnaura", new Dictionary<string, float> {
["SlowPercent"] = 0f,
["HealAmpReceivePenaltyPercent"] = -30f,
["HealAmpRegenPenaltyPercent"] = -30f,
});Ability values
Read from Consecrating Grenade's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_priest_flashbangburnaura" |
| m_bIsHidden | true |
| m_sStartSound | "" |
| m_BurnModifier | 0 keys{} |
| m_flAuraRadius | 0 |
| m_sExpiredSound | "" |
| m_RadiusParticle | "particles/abilities/priest/priest_flashbang_burnaura.vpcf" |
| _my_subclass_name | "burnaura" |
| m_iAuraSearchType | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| flFlashFadeOutTime | 0.1 |
| m_nEnabledStateMask | "" |
| m_sLocalizationName | "" |
| m_strParticleEffect | "particles/abilities/priest/priest_flashbang_burn.vpcf" |
| m_sAmbientLoopingSound | "" |
| m_strSmallIconCssClass | "slowed" |
| m_modifierProvidedByAura | 6 keys{
"_class": "modifier_priest_flashbangburn",
"m_bIsHidden": true,
"m_sStartSound": "",
"_my_subclass_name": "burn",
"m_strParticleEffect": "particles/abilities/priest/priest_flashbang_burn.vpcf",
"m_sAmbientLoopingSound": "Priest.Grenade.Modifier.Lp"
} |
| m_strScreenParticleEffect | "" |