ability_priest_weaponswap/self
modifierclass modifier_priest_crossbowequipped · defined in ability_priest_weaponswap (Ira Domini) at m_SelfModifier
Deadworks (C#)
pawn.AddModifier("ability_priest_weaponswap/self", new Dictionary<string, float> {
["BonusMoveSpeed"] = 0f,
});Ability values
Read from Ira Domini's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_priest_crossbowequipped" |
| m_bIsHidden | true |
| m_sStartSound | "" |
| m_AG2HeroState | 2 keys{
"m_nPriority": 0,
"m_strParamName": ""
} |
| m_AimLoopSound | "" |
| m_sExpiredSound | "Priest.Witching.Hour.Expire" |
| _my_subclass_name | "self" |
| m_BlessedLoopSound | "Priest.Witching.Hour.Blessed.Lp" |
| m_nEnabledStateMask | "MODIFIER_STATE_AMMO_CHANGES_DISABLED | MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE" |
| m_strParticleEffect | "" |
| m_WeaponBuffParticle | "particles/abilities/priest/priest_crossbow_buff.vpcf" |
| m_sAmbientLoopingSound | "Priest.Witching.Hour.Lp" |
| m_cameraSequenceCreated | 8 keys{
"m_bIsEmpty": false,
"m_strToken": "",
"m_nPriority": 1,
"m_vecFOVOperations": [],
"m_vecDistanceOperations": [],
"m_vecTargetPosOperations": [],
"m_vecVertOffsetOperations": [],
"m_vecHorizOffsetOperations": []
} |
| m_strParticleEffectConfig | "preview" |