ability_punkgoat_tether/waiting_for_pull
modifierclass modifier_punkgoat_tether_waiting · defined in ability_punkgoat_tether (Chain Gang) at m_WaitingToPullModifier
Deadworks (C#)
pawn.AddModifier("ability_punkgoat_tether/waiting_for_pull", new Dictionary<string, float> {
["TechResist"] = 0f,
["BulletResist"] = 0f,
});Ability values
Read from Chain Gang's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_punkgoat_tether_waiting" |
| m_bIsHidden | false |
| m_eDebuffType | "MODIFIER_DEBUFF_NO" |
| m_sStartSound | "" |
| m_AG2HeroState | 2 keys{
"m_nPriority": 5,
"m_strParamName": "punkgoat_tether_pulling"
} |
| m_sExpiredSound | "" |
| _my_subclass_name | "waiting_for_pull" |
| m_strParticleEffect | "particles/abilities/punkgoat/punkgoat_tether_ult_overhead.vpcf" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |
| m_sAmbientLoopingSound | "Punkgoat.Tether.Mod.Lp" |
| m_strParticleStatusEffect | "" |