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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_smoke_bomb/smokebomb_modifier_invis

Invisiblemodifier

class modifier_citadel_smoke_bomb_invis · defined in ability_smoke_bomb (Smoke Bomb) at m_InvisModifier

Deadworks (C#)
pawn.AddModifier("ability_smoke_bomb/smokebomb_modifier_invis");

VData

_class"modifier_citadel_smoke_bomb_invis"
m_sStartSound""
m_strCSSClass"ability_smoke_bomb"
m_strHintText"ability_smoke_bomb"
m_AG2HeroState
1 key
{
  "m_strParamName": ""
}
m_sExpiredSound"Haze.Smoke.Bomb.End"
_my_subclass_name"smokebomb_modifier_invis"
m_bBreakOnItemUsefalse
m_InvisLoopParticle"particles/modifiers/invis_loop.vpcf"
m_sLocalizationName"ability_smoke_bomb"
m_strParticleEffect"particles/abilities/haze/haze_invis_smoke_bomb.vpcf"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound"Haze.Smoke.Bomb.Modifier.Lp"
m_strSmallIconCssClass"ability_smoke_bomb"
m_InvisRevealedParticle"particles/abilities/haze/haze_invis_revealed.vpcf"
m_strInvisRevealedSound"Haze.Smoke.Bomb.Invis"
m_InvisDetectRadiusParticle"particles/modifiers/invis_delay.vpcf"
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_PARENT_ON_SAME_TEAM_AS_LOCAL_PLAYER"

History

  1. 6722–6745changed
    • ~classmodifier_invis→modifier_citadel_smoke_bomb_invis
    • +display_nameInvisible
    • ~_classmodifier_invis→modifier_citadel_smoke_bomb_invis
  2. 6696–6701first dumped