ability_target_practice/modifier_target_practice_bullet_resist
modifierclass modifier_base · defined in ability_target_practice at m_TargetPracticeEnemyModifier.m_DebuffModifier
Deadworks (C#)
pawn.AddModifier("ability_target_practice/modifier_target_practice_bullet_resist", new Dictionary<string, float> {
["BulletArmorReduction"] = 0f,
});Ability values
Read from ability_target_practice's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_target_practice_bullet_resist" |
| m_strParticleEffect | "particles/modifiers/armor_suppressor.vpcf" |