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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_target_practice

ability

class ability_target_practice · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_target_practice", slot);
pawn.RemoveAbility("ability_target_practice");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
ShotsToProc4
SlowPercentMove Speed0
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
DebuffDurationDebuff Duration0+6
AbilityCooldownCooldown48+-19
AbilityDurationDuration0
DamageOnBuildup125+50
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range0
BonusPerHeadshot25
ChannelMoveSpeed-1
TargetOffSetScale2.0
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
BulletArmorReductionBullet Resist0+-30BULLET_AND_MELEE_RESIST_REDUCTION
AbilityUnitTargetLimit1
TargetPracticeDuration10
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_target_practice/modifier_basemodifier_base
ability_target_practice/modifier_citadel_base_buildupmodifier_citadel_base_buildup
ability_target_practice/modifier_target_practice_bullet_resistmodifier_baseBulletArmorReduction
ability_target_practice/modifier_target_practice_enemymodifier_target_practice_enemy
ability_target_practice/modifier_target_practice_selfmodifier_target_practice_self

VData

_class"ability_target_practice"
_editor
1 key
{
  "folder_name": "Hero Astro"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_iUpdateTime1670465867
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_strAbilityImage"file://{images}/upgrades/mods_weapon/longshot.psd"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strMoviePreviewPath"file://{resources}/videos/hero_abilities/astro_target_practice.webm"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT"
m_nAbillityUnlocksCost1
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_SleepDagger"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_TargetPracticeSelfModifier
8 keys
{
  "_class": "modifier_target_practice_self",
  "m_TracerParticle": "particles/weapon_fx/ricochet_tracer.vpcf",
  "_my_subclass_name": "modifier_target_practice_self",
  "m_sLocalizationName": "modifier_target_practice",
  "m_strParticleEffect": "particles/abilities/astro/astro_target_practice_buff.vpcf",
  "m_strBulletWhizSound": "",
  "m_strWeaponShootSound": "",
  "m_strParticleStatusEffect": ""
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_TargetPracticeEnemyModifier
13 keys
{
  "_class": "modifier_target_practice_enemy",
  "m_bIsHidden": false,
  "m_HitParticle": "particles/abilities/astro/astro_target_practice_hit.vpcf",
  "m_HeadParticle": "particles/abilities/astro/astro_target_practice_headshot.vpcf",
  "m_DebuffModifier": {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_target_practice_bullet_resist",
    "m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BulletArmorReduction"
    ]
  },
  "m_TargetParticle": "particles/abilities/astro/astro_target_practice.vpcf",
  "_my_subclass_name": "modifier_target_practice_enemy",
  "m_BuildupModifier": {
    "_class": "modifier_citadel_base_buildup",
    "m_bIsHidden": true,
    "m_eBuildupMode": "BUILDUP_MODE_RESTART_ON_FILL",
    "_my_subclass_name": "modifier_citadel_base_buildup",
    "m_sLocalizationName": "",
    "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
    "m_flBuildUpDecayDelay": 20
  },
  "m_sLocalizationName": "modifier_target_practice",
  "m_strTargetHitSound": "",
  "m_strTargetCompleteSound": "",
  "m_BuildupCompleteModifier": {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_base",
    "m_strParticleEffect": "particles/modifiers/emp_debuff.vpcf"
  },
  "m_strTargetHeadShotHitSound": ""
}
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745removed
  2. 6696–6701first dumped