ability_target_practice/modifier_target_practice_enemy
modifierclass modifier_target_practice_enemy · defined in ability_target_practice at m_TargetPracticeEnemyModifier
Deadworks (C#)
pawn.AddModifier("ability_target_practice/modifier_target_practice_enemy");VData
| _class | "modifier_target_practice_enemy" |
| m_bIsHidden | false |
| m_HitParticle | "particles/abilities/astro/astro_target_practice_hit.vpcf" |
| m_HeadParticle | "particles/abilities/astro/astro_target_practice_headshot.vpcf" |
| m_DebuffModifier | 5 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_target_practice_bullet_resist",
"m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BulletArmorReduction"
]
} |
| m_TargetParticle | "particles/abilities/astro/astro_target_practice.vpcf" |
| _my_subclass_name | "modifier_target_practice_enemy" |
| m_BuildupModifier | 7 keys{
"_class": "modifier_citadel_base_buildup",
"m_bIsHidden": true,
"m_eBuildupMode": "BUILDUP_MODE_RESTART_ON_FILL",
"_my_subclass_name": "modifier_citadel_base_buildup",
"m_sLocalizationName": "",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
"m_flBuildUpDecayDelay": 20
} |
| m_sLocalizationName | "modifier_target_practice" |
| m_strTargetHitSound | "" |
| m_strTargetCompleteSound | "" |
| m_BuildupCompleteModifier | 4 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_base",
"m_strParticleEffect": "particles/modifiers/emp_debuff.vpcf"
} |
| m_strTargetHeadShotHitSound | "" |