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Modding Database

Up to date with Steam · checked 4s ago· Viewing build 6738 (Oct 02 2026), not the latest

ability_trapper_fear/modifier_fear_watcher

modifier

class modifier_fear_watcher · defined in ability_trapper_fear (Spectral Silk) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("ability_trapper_fear/modifier_fear_watcher");

VData

_class"modifier_fear_watcher"
m_bIsHiddentrue
m_sStartSound""
m_ExplodeSound"Inferno.Afterburn.Explode"
m_sExpiredSound""
_my_subclass_name"modifier_fear_watcher"
m_BuildUpModifier
15 keys
{
  "_class": "modifier_citadel_base_buildup",
  "m_bIsHidden": false,
  "m_strHudIcon": "",
  "m_strHintText": "",
  "m_eBuildupMode": "BUILDUP_MODE_MAX_FILL_DURATION",
  "_my_subclass_name": "modifier_fear_buildup",
  "m_bIsHiddenOverhead": false,
  "m_sLocalizationName": "modifier_citadel_afterburn_buildup",
  "m_strHudMessageText": "",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
  "m_eHudDisplayLocation": "DISPLAY_HUD_LEFT",
  "m_flBuildUpDecayDelay": 3,
  "m_strSmallIconCssClass": "afterburn_buildup",
  "m_bReverseHudProgressBar": false,
  "m_bUseBaseWeaponCycleTimeForDelay": false
}
m_vecProcDamageTypes
1 item
[
  "CITADEL_DAMAGETYPE_ABILITY"
]
m_BuildupProcModifier
25 keys
{
  "_class": "modifier_trapper_immobilize",
  "m_bIsHidden": false,
  "m_strHudIcon": "",
  "m_nAttributes": "",
  "m_sStartSound": "",
  "m_strHintText": "",
  "_my_subclass_name": "trapper_immobilize",
  "m_bIsHiddenOverhead": false,
  "m_nEnabledStateMask": "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY | MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER | MODIFIER_STATE_GLOW_TO_PROVIDER",
  "m_sLocalizationName": "modifier_citadel_immobilize_trap_immobilize",
  "m_strHudMessageText": "",
  "m_strParticleEffect": "particles/abilities/archer/archer_immobilize_root.vpcf",
  "m_nDisabledStateMask": "",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "",
  "m_strSmallIconCssClass": "immobilize",
  "m_nStatusEffectPriority": 0,
  "m_bReverseHudProgressBar": false,
  "m_strParticleEffectConfig": "",
  "m_strParticleStatusEffect": "",
  "m_strScreenParticleEffect": "",
  "m_strParticleStatusEffectConfig": "",
  "m_strScreenParticleEffectConfig": "",
  "m_nAmbientLoopingSoundRecipients": "MODIFIER_SOUND_RECIPIENT_ALWAYS"
}
m_sAmbientLoopingSound""
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_ALWAYS"

History

  1. 6722–6745changed
    • −m_BuildupProcModifier.m_sExpiredSoundOrion.ImmobilizeTrap.AOE.Stop
  2. 6696–6701first dumped