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Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_trapper_fear/trapper_immobilize

modifier

class modifier_trapper_immobilize · defined in ability_trapper_fear (Spectral Silk) at m_AutoIntrinsicModifiers.0.m_BuildupProcModifier

Deadworks (C#)
pawn.AddModifier("ability_trapper_fear/trapper_immobilize");

VData

_class"modifier_trapper_immobilize"
m_bIsHiddenfalse
m_strHudIcon""
m_nAttributes""
m_sStartSound""
m_strHintText""
_my_subclass_name"trapper_immobilize"
m_bIsHiddenOverheadfalse
m_nEnabledStateMask"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY | MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER | MODIFIER_STATE_GLOW_TO_PROVIDER"
m_sLocalizationName"modifier_citadel_immobilize_trap_immobilize"
m_strHudMessageText""
m_strParticleEffect"particles/abilities/archer/archer_immobilize_root.vpcf"
m_nDisabledStateMask""
m_eDrawOverheadStatus"OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound""
m_strSmallIconCssClass"immobilize"
m_nStatusEffectPriority0
m_bReverseHudProgressBarfalse
m_strParticleEffectConfig""
m_strParticleStatusEffect""
m_strScreenParticleEffect""
m_strParticleStatusEffectConfig""
m_strScreenParticleEffectConfig""
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_ALWAYS"

History

  1. 6722–6745changed
    • −m_sExpiredSoundOrion.ImmobilizeTrap.AOE.Stop
  2. 6696–6701first dumped