ability_trapper_spidershield/modifier_trapper_spidershield
modifierclass modifier_trapper_spidershield · defined in ability_trapper_spidershield (Pest Barrier) at m_BuffModifier
Deadworks (C#)
pawn.AddModifier("ability_trapper_spidershield/modifier_trapper_spidershield", new Dictionary<string, float> {
["CombatBarrier"] = 200f,
});Ability values
Read from Pest Barrier's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_trapper_spidershield" |
| m_bIsHidden | true |
| m_strHudIcon | "" |
| m_sStartSound | "Trapper.A3.Shield.Mod.Start" |
| m_strHintText | "" |
| m_BuffParticle | "particles/abilities/warden/warden_spirit_shield.vpcf" |
| m_PulseParticle | "particles/abilities/trapper/trapper_spidershield_pulse_aoe.vpcf" |
| m_sExpiredSound | "Trapper.A3.Shield.Mod.End" |
| m_RadiusParticle | "particles/abilities/trapper/trapper_spidershield_buff.vpcf" |
| _my_subclass_name | "modifier_trapper_spidershield" |
| m_BarrierBehavior | "MODIFIER_BARRIER_BEHAVIOR_REMOVE_ON_DESTROY" |
| m_bIsHiddenOverhead | false |
| m_sLocalizationName | "modifier_warden_high_alert" |
| m_strHudMessageText | "" |
| m_strParticleEffect | "" |
| m_PulseDebuffModifier | 4 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_trapper_spidershield_pulsedebuff",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent"
]
} |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_NEVER" |
| m_eHudDisplayLocation | "DISPLAY_HUD_LEFT" |
| m_sAmbientLoopingSound | "Trapper.A3.Shield.Mod.Lp" |
| m_strSmallIconCssClass | "" |
| m_cameraSequenceCreated | 2 keys{
"m_nPriority": 2,
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 200,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_flSpringStrength": 10
},
{
"m_bMaintainCurrent": true,
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
} |
| m_nStatusEffectPriority | 100 |
| m_bReverseHudProgressBar | false |
| m_strParticleEffectConfig | "" |
| m_strParticleStatusEffect | "particles/status_fx/status_fx_warden_spirit_shield.vpcf" |
| m_strScreenParticleEffect | "" |
| m_strParticleStatusEffectConfig | "" |
| m_strScreenParticleEffectConfig | "" |
| m_nAmbientLoopingSoundRecipients | "MODIFIER_SOUND_RECIPIENT_ALWAYS" |