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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6726 (Sep 30 2026), not the latest

ability_vampirebat_batblink/selfbuff

modifier

class modifier_base · defined in ability_vampirebat_batblink (Sanguine Retreat) at m_SelfBuffModifier

Deadworks (C#)
pawn.AddModifier("ability_vampirebat_batblink/selfbuff", new Dictionary<string, float> {
	["BonusMoveSpeed"] = 0f,
});

Ability values

Read from Sanguine Retreat's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusMoveSpeedMove Speed0m

VData

_class"modifier_base"
m_bIsHiddentrue
m_sExpiredSound"VampireBat.Blink.Mod.End"
_my_subclass_name"selfbuff"
m_strParticleEffect"particles/abilities/vampirebat/vampirebat_blink_buff.vpcf"
m_sAmbientLoopingSound""
m_nStatusEffectPriority101
m_strParticleEffectConfig"preview"
m_strParticleStatusEffect"particles/status_fx/status_fx_vampirebat_blink.vpcf"

History

  1. 6696–6745first dumped