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Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6736 (Oct 02 2026), not the latest

ability_viper_snakedash/slidebarrier

modifier

class modifier_base · defined in ability_viper_snakedash (Slither) at m_AutoIntrinsicModifiers.1.m_BuffModifier

Deadworks (C#)
pawn.AddModifier("ability_viper_snakedash/slidebarrier", new Dictionary<string, float> {
	["CombatBarrier"] = 0f,
});

Ability values

Read from Slither's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
CombatBarrierBarrier0

VData

_class"modifier_base"
m_bIsHiddentrue
m_sStartSound"Player.Barrier.Activate"
_my_subclass_name"slidebarrier"

History

  1. 6696–6745first dumped