ability_warden_high_alert/modifier_warden_high_alert
Willpowermodifierclass modifier_warden_high_alert · defined in ability_warden_high_alert (Willpower) at m_BuffModifier
Deadworks (C#)
pawn.AddModifier("ability_warden_high_alert/modifier_warden_high_alert", new Dictionary<string, float> {
["CombatBarrier"] = 125f,
["StatusResistancePercent"] = 0f,
});Ability values
Read from Willpower's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_warden_high_alert" |
| m_bIsHidden | true |
| m_sStartSound | "" |
| m_BuffParticle | "particles/abilities/warden/warden_spirit_shield.vpcf" |
| m_sExpiredSound | "Warden.HighAlert.End" |
| _my_subclass_name | "modifier_warden_high_alert" |
| m_nEnabledStateMask | "" |
| m_sLocalizationName | "modifier_warden_high_alert" |
| m_sAmbientLoopingSound | "Warden.HighAlert.Lp" |
| m_nStatusEffectPriority | 100 |
| m_strParticleStatusEffect | "particles/status_fx/status_fx_warden_spirit_shield.vpcf" |