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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_warden_riot_protocol/modifier_warden_riot_protocol

Last Standmodifier

class modifier_warden_riot_protocol · defined in ability_warden_riot_protocol (Last Stand) at m_WardenBuffModifier

Deadworks (C#)
pawn.AddModifier("ability_warden_riot_protocol/modifier_warden_riot_protocol", new Dictionary<string, float> {
	["BonusMoveSpeed"] = 0f,
});

Ability values

Read from Last Stand's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusMoveSpeedMove Speed0m

VData

_class"modifier_warden_riot_protocol"
m_bIsHiddentrue
m_sStartSound"Warden.RiotProtocol.Cast"
m_AG2HeroState
1 key
{
  "m_strParamName": "ability_riot_protocol_active"
}
m_BuffParticle""
m_LaserParticle"particles/abilities/warden/warden_riot_protocol_strike.vpcf"
m_sExpiredSound"Warden.RiotProtocol.Expire"
_my_subclass_name"modifier_warden_riot_protocol"
m_nEnabledStateMask"MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE | MODIFIER_STATE_SINCLAIR_TAX_KEEP_MODEL_SWAP"
m_sLocalizationName"modifier_warden_riot_protocol"
m_strParticleEffect"particles/abilities/warden/warden_riot_protocol_buff.vpcf"
m_EnemyDebuffModifier
3 keys
{
  "_class": "modifier_warden_riot_protocol_enemy_debuff",
  "_my_subclass_name": "modifier_warden_riot_protocol_enemy_debuff",
  "m_sLocalizationName": "modifier_warden_riot_protocol_enemy_debuff"
}
m_sAmbientLoopingSound"Warden.RiotProtocol.Lp"
m_PulseHitEnemyParticle"particles/abilities/warden/warden_riot_protocol_hit.vpcf"

History

  1. 6696–6745first dumped