ability_wrecker_ultimate/modifier_wrecker_ultimate_subclass
modifierclass modifier_wrecker_ultimate · defined in ability_wrecker_ultimate (Magnetic Flux) at m_ActiveModifier
Deadworks (C#)
pawn.AddModifier("ability_wrecker_ultimate/modifier_wrecker_ultimate_subclass");VData
| _class | "modifier_wrecker_ultimate" |
| m_GrabSound | "Wrecker.Wrecking.Crew.Grab" |
| m_ThrowSound | "Wrecker.Wrecking.Crew.Throw" |
| m_sStartSound | "" |
| m_sExpiredSound | "Wrecker.Wrecking.Crew.End" |
| _my_subclass_name | "modifier_wrecker_ultimate_subclass" |
| m_EnemyGrabModifier | 8 keys{
"_class": "modifier_wrecker_ultimate_grab_enemy",
"_my_subclass_name": "modifier_wrecker_ultimate_grab_enemy",
"m_sLocalizationName": "wrecker_ultimate_grab_debuff",
"m_bDurationReducible": false,
"m_EnemyHeroGrabEffect": "particles/abilities/wrecker/wrecker_ultimate_grab.vpcf",
"m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
"m_EnemyHeroStasisEffect": "particles/abilities/wrecker/wrecker_ultimate_grab_debuff.vpcf",
"m_bReverseHudProgressBar": false
} |
| m_GrabRangeParticle | "particles/abilities/wrecker/wrecker_ultimate_aoe.vpcf" |
| m_EnemyThrowModifier | 2 keys{
"_class": "modifier_wrecker_ultimate_throw_enemy",
"_my_subclass_name": "modifier_wrecker_ultimate_throw_enemy"
} |
| m_InvincibleModifier | 4 keys{
"_class": "modifier_wrecker_ultimate_invincible",
"_my_subclass_name": "wrecker_invincible",
"m_nEnabledStateMask": "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN | MODIFIER_STATE_IGNORE_BULLETS | MODIFIER_STATE_IGNORE_MELEE",
"m_strParticleStatusEffect": "particles/status_fx/status_fx_yamato_shadow_form.vpcf"
} |
| m_EnemyDamageModifier | 2 keys{
"_class": "modifier_damage_on_hit_ground",
"_my_subclass_name": "modifier_wrecker_ultimate_damage_enemy"
} |
| m_sAmbientLoopingSound | "" |