Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6726 (Sep 30 2026), not the latest

citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine

modifier

class modifier_chrono_kinetic_carbine · defined in citadel_ability_chrono_kinetic_carbine (Kinetic Carbine) at m_ChargingModifier

Deadworks (C#)
pawn.AddModifier("citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine");

VData

_class"modifier_chrono_kinetic_carbine"
m_bIsHiddentrue
m_sStartSound"Chrono.KineticCarbine.Charge.Begin"
m_AG2HeroState
1 key
{
  "m_strParamName": "kinetic_carbine_charging"
}
m_strShotSound"Chrono.KineticCarbine.Cast"
m_sExpiredSound"Chrono.KineticCarbine.Charge.Expire"
m_TracerParticle"particles/abilities/chrono/chrono_time_carbine_tracer.vpcf"
_my_subclass_name"modifier_chrono_kinetic_carbine"
m_strFullyCharged"Chrono.KineticCarbine.Charge.Full"
m_strParticleEffect"particles/abilities/chrono/chrono_time_carbine_charging.vpcf"
m_FullyChargedParticle"particles/abilities/chrono/chrono_time_carbine_fully_charged.vpcf"
m_sAmbientLoopingSound"Chrono.KineticCarbine.Charge.Lp"
m_strParticleStatusEffect""

History

  1. 6696–6745first dumped