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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6726 (Sep 30 2026), not the latest

citadel_ability_fissure_wall/modifier_fissure_wall

modifier

class modifier_fissure_wall · defined in citadel_ability_fissure_wall (Spectral Wall) at m_WallModifier

Deadworks (C#)
pawn.AddModifier("citadel_ability_fissure_wall/modifier_fissure_wall");

VData

_class"modifier_fissure_wall"
m_bIsHiddentrue
m_nAttributes"MODIFIER_ATTRIBUTE_PERMANENT | MODIFIER_ATTRIBUTE_MULTIPLE"
m_SlowModifier
5 keys
{
  "_class": "modifier_slow_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "slow",
  "m_sLocalizationName": "movement_slow",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SlowPercent"
  ]
}
m_SpikeParticle"particles/abilities/engineer/engineer_wall.vpcf"
m_sExpiredSound""
m_DebrisParticle"particles/abilities/engineer/engineer_fissure_impact.vpcf"
m_DebuffModifier
6 keys
{
  "_class": "modifier_bonus_damage_percent",
  "m_bSelfish": true,
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_bonus_damage_percent",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
  "m_strSmallIconCssClass": "fissure_wall"
}
m_WallSpawnSound"Forge.FissureWall.Spawn"
_my_subclass_name"modifier_fissure_wall"
m_EnemyVisionModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_enemy_vision",
  "m_nEnabledStateMask": "MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY"
}
m_flSentryDistanceFromWall80

History

  1. 6696–6745first dumped