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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6728 (Oct 01 2026), not the latest

citadel_ability_flying_strike/slow

Slowedmodifier

class modifier_slow_base · defined in citadel_ability_flying_strike (Flying Slash) at m_SlowModifier

Deadworks (C#)
pawn.AddModifier("citadel_ability_flying_strike/slow", new Dictionary<string, float> {
	["SlowPercent"] = 40f,
});

Ability values

Read from Flying Slash's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
SlowPercentMove Speed40

VData

_class"modifier_slow_base"
m_bIsHiddentrue
m_AG2BaseState
1 key
{
  "m_strParamName": ""
}
m_AG2HeroState
1 key
{
  "m_strParamName": ""
}
m_AG2BaseAction
1 key
{
  "m_strParamName": ""
}
_my_subclass_name"slow"
m_strParticleEffect"particles/upgrades/slow_bullet.vpcf"
m_sAmbientLoopingSound""

History

  1. 6696–6745first dumped