Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 6s ago· Viewing build 6728 (Oct 01 2026), not the latest

citadel_ability_flying_strike/spirit_buff

modifier

class modifier_base · defined in citadel_ability_flying_strike (Flying Slash) at m_BuffModifier

Deadworks (C#)
pawn.AddModifier("citadel_ability_flying_strike/spirit_buff", new Dictionary<string, float> {
	["SpiritBonus"] = 0f,
});

Ability values

Read from Flying Slash's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
SpiritBonusBonus Spirit0

VData

_class"modifier_base"
m_bIsHiddentrue
m_AG2BaseState
1 key
{
  "m_strParamName": ""
}
m_AG2HeroState
1 key
{
  "m_strParamName": ""
}
m_AG2BaseAction
1 key
{
  "m_strParamName": ""
}
_my_subclass_name"spirit_buff"
m_vecScriptValues
0 items
[]
m_strParticleEffect"particles/items/berserker_buff.vpcf"
m_sAmbientLoopingSound""

History

  1. 6696–6745first dumped