citadel_ability_flying_strike/spirit_buff
modifierclass modifier_base · defined in citadel_ability_flying_strike (Flying Slash) at m_BuffModifier
Deadworks (C#)
pawn.AddModifier("citadel_ability_flying_strike/spirit_buff", new Dictionary<string, float> {
["SpiritBonus"] = 0f,
});Ability values
Read from Flying Slash's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
| Value | English label | Ability's value |
| SpiritBonus | Bonus Spirit | 0 |
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| m_AG2BaseState | 1 key{
"m_strParamName": ""
} |
| m_AG2HeroState | 1 key{
"m_strParamName": ""
} |
| m_AG2BaseAction | 1 key{
"m_strParamName": ""
} |
| _my_subclass_name | "spirit_buff" |
| m_vecScriptValues | 0 items[] |
| m_strParticleEffect | "particles/items/berserker_buff.vpcf" |
| m_sAmbientLoopingSound | "" |