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Modding Database

Up to date with Steam · checked 4s ago· Viewing build 6738 (Oct 02 2026), not the latest

citadel_ability_hornet_leap/modifier_hornet_leap

modifier

class modifier_hornet_leap · defined in citadel_ability_hornet_leap (Flight) at m_LeapModifier

Deadworks (C#)
pawn.AddModifier("citadel_ability_hornet_leap/modifier_hornet_leap", new Dictionary<string, float> {
	["WeaponRecoilReduction"] = 40f,
	["BonusClipSizePercent"] = 0f,
});

Ability values

Read from Flight's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
WeaponRecoilReduction40
BonusClipSizePercentMax Ammo0

VData

_class"modifier_hornet_leap"
m_bIsHiddentrue
m_strHintText"modifier_hint_vertical_movement"
m_AG2HeroState
1 key
{
  "m_strParamName": ""
}
m_sExpiredSound"Vindicta.Leap.Expire"
_my_subclass_name"modifier_hornet_leap"
m_nEnabledStateMask"MODIFIER_STATE_ABILITY_MOVEMENT | MODIFIER_STATE_JUMP_DISABLED | MODIFIER_STATE_DISABLE_AIR_SPREAD_PENALTY | MODIFIER_STATE_UNLIMITED_AIR_DASHES | MODIFIER_STATE_ZIPLINE_DISABLED"
m_sLocalizationName"modifier_citadel_hornetleap"
m_strParticleEffect"particles/abilities/hornet/hornet_leap_buff.vpcf"
m_sAmbientLoopingSound"Vindicta.Leap.Lp"

History

  1. 6722–6745changed
    • ~m_sExpiredSoundAbility.Hornet.Leap.Expire→Vindicta.Leap.Expire
    • ~m_sAmbientLoopingSoundAbility.Hornet.Leap.Lp→Vindicta.Leap.Lp
  2. 6696–6701first dumped