Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 5s ago· Viewing build 6723 (Sep 30 2026), not the latest

citadel_ability_infinity_slash/buff

modifier

class modifier_base · defined in citadel_ability_infinity_slash (Shadow Transformation) at m_BuffModifier

Deadworks (C#)
pawn.AddModifier("citadel_ability_infinity_slash/buff", new Dictionary<string, float> {
	["BulletResist"] = 30f,
	["TechResist"] = 30f,
	["WeaponDamageBonus"] = 0f,
	["BonusMoveSpeed"] = 0f,
});

Ability values

Read from Shadow Transformation's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BulletResistBullet Resist30
TechResistSpirit Resist30
WeaponDamageBonusWeapon Damage0
BonusMoveSpeedMove Speed0m

VData

_class"modifier_base"
m_bIsHiddentrue
m_sExpiredSound"Yamato.A4.ShadowForm.Expired"
_my_subclass_name"buff"
m_nEnabledStateMask"MODIFIER_STATE_YAMATO_SHADOW_FORM | MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE"
m_strParticleEffect""
m_nDisabledStateMask"MODIFIER_STATE_DISARMED | MODIFIER_STATE_MUTED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SLOWED | MODIFIER_STATE_GLITCHED | MODIFIER_STATE_MELEE_DISABLED_DEBUFF | MODIFIER_STATE_DASH_DISABLED_DEBUFF"
m_eHudDisplayLocation"DISPLAY_HUD_LEFT"
m_sAmbientLoopingSound"Yamato.A4.ShadowForm.Lp"
m_nStatusEffectPriority0
m_strParticleStatusEffect"particles/status_fx/status_fx_yamato_shadow_form.vpcf"

History

  1. 6696–6745first dumped