citadel_ability_infinity_slash/channel
modifierclass modifier_base · defined in citadel_ability_infinity_slash (Shadow Transformation) at m_AutoChannelModifier
Deadworks (C#)
pawn.AddModifier("citadel_ability_infinity_slash/channel");VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "channel" |
| m_nEnabledStateMask | "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN | MODIFIER_STATE_IGNORE_BULLETS | MODIFIER_STATE_IGNORE_MELEE | MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE" |
| m_strParticleEffect | "particles/abilities/yamato/yamato_infinity_slash_invincible_buff_timer.vpcf" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_EVERYONE" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |